Welcome

About Me

I’m an interactive software engineer and technical lead specializing in Unity and Unreal Engine development across mobile, desktop, web, and immersive VR/AR platforms. Over the past several years, I’ve led cross-functional teams, built scalable systems, and helped bring cutting-edge experiences to life, from virtual learning environments to large-scale commercial exhibits.

As Senior Unity Lead at Sagenverse, I managed a multidisciplinary team responsible for delivering a 3D world-building application supporting Android, iOS, and WebGL. I developed core gameplay systems from the ground up, streamlined dev pipelines, and worked hand-in-hand with front-end engineers using React Native, Flutter, and HTML to deliver seamless user experiences. I’m equally comfortable in the trenches debugging complex systems or leading high-level architectural discussions that balance performance, usability, and creative vision.

My experience spans VR and AR development for major enterprise clients, HMI/automotive interface training in Unreal Engine, and interactive installations for international brands. I’ve supported a wide range of headsets and platforms (Oculus Quest, HTC Vive, Pico Neo, Windows Mixed Reality, and more) while writing clean, optimized C#, C++, and Blueprint code.

While I originally specialized in video game engineering and 3D simulations, I've found myself deeply enjoying branching out into other types and styles of programming, and am thrilled to work in any and all types of software that allow me to learn, grow, and contribute.

Beyond the code, I’m passionate about mentoring developers and fostering a culture of technical excellence and clear communication. I thrive in collaborative environments where creative ideas meet solid engineering.
Skills

Game Development
  • Unreal Engine
  • Unity
  • C#
  • C++
  • Blueprint
  • WebGL
  • VR/AR
  • Blender
  • Photoshop
  • Visual Studio
Web Development
  • HTML5
  • CSS3
  • Javascript
  • ASP.NET
  • React.js
  • jQuery
  • jQuery UI
  • Bootstrap
  • Postman
  • Node.js
General Development
  • Agile
  • Git
  • SVN
  • Object-Oriented Programming
  • Prototyping
  • Sorting Algorithms
  • Clean Coding
  • DRY
  • Consistent Coding Standards
  • Java
Soft Skills
  • Prompt and Punctual
  • Young and Hungry
  • Creative
  • Pragmatic Thinker
  • Dedicated
  • Teachable
  • Passionate
  • Sense of Humor
  • Team Player
  • Loves a Challenge
Training

Unreal Multiplayer Course Thumbnail
Unreal Multiplayer Master

24 hrs

This course taught me about the details and possible roadblocks of multiplayer development.

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Designing Gamification

8.5 hrs

This course taught me about making mundane applications and processes enjoyable to a user.

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Complete Blender Creator

59.5 hrs

This course showed me the details of modeling, including good mesh topology, animation, and rigging.

Unreal Engine Course Thumbnail
Unreal Engine C++ Course

59 hrs

This course is designed to teach Unreal Engine and C++ from scratch.

Microsoft SQL A to Z Thumbnail
Microsoft SQL from A to Z

5.5 hrs

This was a basic overview of SQL Queries and how to write them.

Microsoft SQL & Database Concepts Thumbnail
Microsoft SQL & Database Concepts

14.5 hrs

This was an in-depth look at how to write SQL Queries and Database management in general.

Complete Web Development Course Thumbnail
Complete Web Development Course

56 hrs

This course was a detailed look at how to use various web technologies to develop web sites.

The Complete Node.js Developer Course 2nd Edition Thumbnail
The Complete Node.js Developer Course 2nd Edition

26.5 hrs

This course explained how to write Node.js code to create both local and web-based applications.

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Responsive Websites with HTML5 and CSS3

12.5 hrs

This course taught web development and design with an emphasis on responsive design.