I’m an interactive software engineer and technical lead specializing in Unity and Unreal Engine development across mobile, desktop, web, and immersive VR/AR platforms. Over the past several years, I’ve led cross-functional teams, built scalable systems, and helped bring cutting-edge experiences to life, from virtual learning environments to large-scale commercial exhibits.
As Senior Unity Lead at Sagenverse, I managed a multidisciplinary team responsible for delivering a 3D world-building application supporting Android, iOS, and WebGL. I developed core gameplay systems from the ground up, streamlined dev pipelines, and worked hand-in-hand with front-end engineers using React Native, Flutter, and HTML to deliver seamless user experiences. I’m equally comfortable in the trenches debugging complex systems or leading high-level architectural discussions that balance performance, usability, and creative vision.
My experience spans VR and AR development for major enterprise clients, HMI/automotive interface training in Unreal Engine, and interactive installations for international brands. I’ve supported a wide range of headsets and platforms (Oculus Quest, HTC Vive, Pico Neo, Windows Mixed Reality, and more) while writing clean, optimized C#, C++, and Blueprint code.
While I originally specialized in video game engineering and 3D simulations, I've found myself deeply enjoying branching out into other types and styles of programming, and am thrilled to work in any and all types of software that allow me to learn, grow, and contribute.
Beyond the code, I’m passionate about mentoring developers and fostering a culture of technical excellence and clear communication. I thrive in collaborative environments where creative ideas meet solid engineering.