The object of this game is to control the paddle at the bottom with your finger to survive as long as possible. You have to catch the white and colored blocks, otherwise the white ones will take away a single life and the colored ones mean instant death. The colored blocks with an arrow have to be let by, however. If you catch one, it'll take away a life. If you let it pass by, you'll get a life back.
My responsibilities on this project included rapid prototyping and gameplay programming. I created the system for scoring and losing lives in addition to the system for the random spawning of blocks.