Wisdom of the Pack

Description

This project was one of the first projects I did for my Work Based Learning projects, before deciding to make the switch to Unreal Engine. This project was a trivia game that used cards and packs of cards to play with specific categories. I used a lot of very interesting techniques in this project. I learned how to use JSON to save objects and data. I also learned how to use ScriptableObjects in the same way. It has a gorgeous sliding menu that takes advantage of the animator. In addition, it has a coin system that works. It allows the player to use coins to purchase new packs. This works exactly as you'd expect. It also has a working achievement system. Before I could get to all of the gameplay, however, I was convinced to begin learning Unreal Engine, and I stopped working on this project.


Wisdom of the Pack 1
The 'Owned Packs' screen.
Wisdom of the Pack 2
The main menu slides in and out from the left side of the screen.
Wisdom of the Pack 3
The achievements screen.
Wisdom of the Pack 4
The 'Get New Packs' screen.
Wisdom of the Pack 5
Wisdom of the Pack 6
Wisdom of the Pack 7
When the player answers (correctly or incorrectly), the game creates a piece of text at the top of the screen that floats up. This text shows what happened to the score.
Wisdom of the Pack 8
Wisdom of the Pack 9
This is the ScriptableObject I use to save player's data, including the achievements and the packs. It also holds every piece of information about the packs, including what cards it has, how much it costs, and whether it's currently owned or not.